Структуры данных | |
| class | WeaponStableState |
| represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) Подробнее... | |
| class | Rifle_Base |
| base for rifles @NOTE name copies config base class Подробнее... | |
Перечисления | |
| enum | SKSAnimState { DEFAULT = 0 , OPENED = 1 , JAMMED = 2 } |
| enum | SKSStableStateID |
Функции | |
| enum SKSStableStateID | OnEntry (WeaponEventBase e) |
| override void | OnExit (WeaponEventBase e) |
| override int | GetCurrentStateID () |
| override bool | HasBullet () |
| override bool | HasMagazine () |
| override bool | IsJammed () |
| override bool | IsRepairEnabled () |
| override void | InitMuzzleArray () |
Переменные | |
| UNKNOWN = 0 | |
| SKS_CLO_BU0 = 1 | |
| SKS_CLO_BU1 = 2 | |
| SKS_OPN_BU0 = 3 | |
| SKS_JAM_BU1 = 4 | |
| class SKS_CLO_BU1 extends WeaponStableState | OnEntry |