36            float regen_speed = player.GetHealthRegenSpeed() * deltaT;;
 
   37            player.AddHealth(
"GlobalHealth", 
"Health" ,  regen_speed );
 
   45            if ( player.GetBrokenLegs() == 
eBrokenLegs.NO_BROKEN_LEGS )
 
 
 
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
 
bool m_TrackActivatedTime
overall time this modifier was active
 
void DisableDeactivateCheck()
 
float m_TickIntervalActive
 
float m_TickIntervalInactive
 
const int DEFAULT_TICK_TIME_INACTIVE
 
enum eModifierSyncIDs DEFAULT_TICK_TIME_ACTIVE
 
override bool ActivateCondition(PlayerBase player)
 
override bool DeactivateCondition(PlayerBase player)
 
override void OnActivate(PlayerBase player)
 
override void OnTick(PlayerBase player, float deltaT)
 
override void OnReconnect(PlayerBase player)
 
static const float DAMAGE_ZONE_BLOOD_REGEN_MODIFIER
 
static const float LEG_HEALTH_REGEN_BROKEN
 
static const float LEG_HEALTH_REGEN