proto native WorkspaceWidget GetWorkspace()
array< string > GetTypeLayoutPathArray()
array< string > GetTypeImagePathArray()
void GetCurrentImageData(out Widget layout, out Widget image)
Layout should be sufficient for generic manipulation of the hit image.
void HitDirectionImagesBase()
void RegisterImage(string layout_path, string image_name)
void PerformRegisterImages()
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
proto native CGame GetGame()
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].