DayZ 1.30
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◆ Init()

static void Init ( )
staticprivate

См. определение в файле AmmoTypes.c строка 45

46 {
47 #ifndef NO_GUI
49 {
51
52 AddExplosionParticleEffect("Explosion_40mm_Ammo", "default", ParticleList.EXPLOSION_LANDMINE);
53 AddExplosionParticleEffect("Explosion_40mm_Ammo", "Hit_Snow", ParticleList.EXPLOSION_GRENADE_SNOW);
54 AddExplosionParticleEffect("Explosion_40mm_Ammo", "Hit_Ice", ParticleList.EXPLOSION_GRENADE_ICE);
55 AddExplosionParticleEffect("Explosion_40mm_Ammo", "Hit_Desert_Sand", ParticleList.EXPLOSION_GRENADE_DESERT_SAND);
56 AddExplosionParticleEffect("Explosion_40mm_Ammo", "Hit_Sand", ParticleList.EXPLOSION_GRENADE_SAND);
57
58 AddExplosionParticleEffect("LandMineExplosion_Ammo", "Hit_Snow", ParticleList.EXPLOSION_GRENADE_SNOW);
59 AddExplosionParticleEffect("LandMineExplosion_Ammo", "Hit_Ice", ParticleList.EXPLOSION_GRENADE_ICE);
60 AddExplosionParticleEffect("LandMineExplosion_Ammo", "Hit_Desert_Sand", ParticleList.EXPLOSION_GRENADE_DESERT_SAND);
61 AddExplosionParticleEffect("LandMineExplosion_Ammo", "Hit_Sand", ParticleList.EXPLOSION_GRENADE_SAND);
62
63
64 AddExplosionParticleEffect("RGD5Grenade_Ammo", "Hit_Snow", ParticleList.EXPLOSION_GRENADE_SNOW);
66 AddExplosionParticleEffect("RGD5Grenade_Ammo", "Hit_Desert_Sand", ParticleList.EXPLOSION_GRENADE_DESERT_SAND, "ExplosionDustEffect_SoundSet");
67 AddExplosionParticleEffect("RGD5Grenade_Ammo", "Hit_Sand", ParticleList.EXPLOSION_GRENADE_SAND, "ExplosionDustEffect_SoundSet");
68
71 AddExplosionParticleEffect("M67Grenade_Ammo", "Hit_Desert_Sand", ParticleList.EXPLOSION_GRENADE_DESERT_SAND, "ExplosionDustEffect_SoundSet");
72 AddExplosionParticleEffect("M67Grenade_Ammo", "Hit_Sand", ParticleList.EXPLOSION_GRENADE_SAND, "ExplosionDustEffect_SoundSet");
73
74 }
75 #endif
76 }
static void AddExplosionParticleEffect(string ammoName, string surfaceName, int particleID, string soundSetName="")
Определения AmmoTypes.c:78
class ExplosiveEffectData m_TypeToSurfaceParticleIDMap
static const int EXPLOSION_GRENADE_SAND
Определения ParticleList.c:145
static const int EXPLOSION_GRENADE_DESERT_SAND
Определения ParticleList.c:146
static const int EXPLOSION_LANDMINE
Определения ParticleList.c:283
static const int EXPLOSION_GRENADE_ICE
Определения ParticleList.c:144
static const int EXPLOSION_GRENADE_SNOW
Определения ParticleList.c:143
Определения ParticleList.c:12
Определения Transport.c:70

Перекрестные ссылки AddExplosionParticleEffect(), ParticleList::EXPLOSION_GRENADE_DESERT_SAND, ParticleList::EXPLOSION_GRENADE_ICE, ParticleList::EXPLOSION_GRENADE_SAND, ParticleList::EXPLOSION_GRENADE_SNOW, ParticleList::EXPLOSION_LANDMINE и m_TypeToSurfaceParticleIDMap.