272 {
273 SpawnAmmo("Ammo_762x39",SAMF_DEFAULT);
274 GameInventory inventory = GetInventory();
277
279 if ( Class.CastTo(entity, this) )
280 {
281 entity.SpawnEntityOnGroundPos("Ammo_762x39", entity.GetPosition());
282 }
283 }
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory