327 {
328 SceneObject sc_obj = new SceneObject();
329 sc_obj.
Init(
"player", e.GetPosition());
330
332
334 {
335 m_Players.Insert( ScenePlayer.Cast( sc_obj ) );
336 }
337 else
338 {
340 }
341
342 return sc_obj;
343 }
ref array< ref ScenePlayer > m_Players
ref array< ref SceneObject > m_Objects
void LinkEntityAI(EntityAI e)
SceneObject Init(string obj_name, vector pos)