94 {
95 if ( item1 == NULL || item2 == NULL )
96 {
97 if (ids) ids.Clear();
98 return 0;
99 }
100
102 {
103 if (ids) ids.Clear();
104 return 0;
105 }
108
110 }
override bool DisassembleOnLastDetach()
int GetValidRecipesProper(int num_of_items, ItemBase items[], array< int > ids, PlayerBase player)
ItemBase m_Ingredients[MAX_INGREDIENTS]