174 {
176
177
180
182
186
187 string config_path;
188 string child_name;
189 int scope;
192 for (int i = 0; i < all_config_paths.Count(); i++)
193 {
194 config_path = all_config_paths.Get(i);
196
197 for (
int x = 0;
x < children_count;
x++)
198 {
201
202 if ( scope == 2 )
203 {
206 }
207 }
208 }
210 }
proto bool ConfigGetChildName(string path, int index, out string name)
Get name of subclass in config class on path.
proto native void ConfigGetFullPath(string path, out TStringArray full_path)
proto native void ProfilerStop(string name)
Use for profiling code from start to stop, they must match have same name, look wiki pages for more i...
proto native int ConfigGetInt(string path)
Get int value from config on path.
proto native void ProfilerStart(string name)
Use for profiling code from start to stop, they must match have same name, look wiki pages for more i...
proto native int ConfigGetChildrenCount(string path)
Get count of subclasses in config class on path.
void PluginRecipesManager()
ref array< string > m_CachedItems
void MatchItems(TStringArray full_path)
proto native CGame GetGame()
array< string > TStringArray