DayZ 1.27
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PPERTunnel.c
См. документацию.
1class PPERequester_TunnelVisionEffects extends PPERequester_GameplayBase
2{
3 protected float m_Intensity;
4
5 override protected void OnStart(Param par = null)
6 {
7 super.OnStart();
8
9 m_Intensity = Param1<float>.Cast(par).param1;
10
13 }
14}
PPOperators
PP operators, specify operation between subsequent layers.
Определения PPEConstants.c:53
void SetTargetValueFloat(int mat_id, int param_idx, bool relative, float val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)
Определения PPERequestPlatformsBase.c:588
void SetTargetValueColor(int mat_id, int param_idx, array< float > val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)
Определения PPERequestPlatformsBase.c:630
static const int PARAM_VIGNETTECOLOR
Определения PPEGlow.c:35
static const int L_26_TUNNEL
Определения PPEGlow.c:64
static const int L_25_TUNNEL
Определения PPEGlow.c:58
static const int PARAM_VIGNETTE
Определения PPEGlow.c:34
Glow - PostProcessEffectType.Glow.
Определения PPEGlow.c:8
void OnStart(Param par=null)
Определения PPERTunnel.c:5
base, not to be used directly, would lead to layering collisions!
Определения PPERBloodLoss.c:2
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
Определения param.c:12
PostProcessEffectType
Post-process effect type.
Определения EnWorld.c:72