Защищенные статические члены | |
static void | TeleportAtCursor () |
static void | TeleportAtCursorEx () |
static Object | GetPlayerRootForTeleporting (PlayerBase player) |
static void | SetPlayerPosition (PlayerBase player, vector position, bool breakSync=false) |
static void | SetPlayerDirection (PlayerBase player, vector direction) |
static void | OnRPC (PlayerBase player, int rpc_type, ParamsReadContext ctx) |
void | OnRPCSetPlayerPosition (PlayerBase player, ParamsReadContext ctx) |
void | OnRPCSetPlayerDirection (PlayerBase player, ParamsReadContext ctx) |
Статические защищенные данные | |
static const float | TELEPORT_DISTANCE_MAX = 1000 |
static const float | TELEPORT_DISTANCE_MAX_EX = 500 |
См. определение в файле DeveloperTeleport.c строка 1