DayZ 1.27
DayZ Explorer by KGB
 
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◆ OnSuccess()

override void OnSuccess ( EntityAI new_item)
protected

См. определение в файле RemoteDetonator.c строка 277

278 {
279 super.OnSuccess(new_item);
280
281 RemoteDetonator detonator = RemoteDetonator.Cast(new_item);
282 if (detonator)
283 {
284 ExplosivesBase explosive = ExplosivesBase.Cast(m_PairDevice);
285 if (explosive)
286 {
287 ItemBase receiver = ItemBase.Cast(explosive.GetInventory().CreateAttachment("RemoteDetonatorReceiver"));
288 if (receiver)
289 {
290 MiscGameplayFunctions.TransferItemProperties(detonator, receiver);
291 receiver.LockToParent();
292 explosive.SetTakeable(false);
293 explosive.PairWithDevice(detonator);
294 explosive.Arm();
295 }
296 }
297 }
298 }
void ExplosivesBase()
Определения ExplosivesBase.c:42
Определения InventoryItem.c:731