DayZ 1.30
DayZ Explorer by KGB
 
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◆ OnWasAttached() [2/2]

override void InventoryItemSuper::OnWasAttached ( EntityAI parent,
int slot_id )
inlineprivate

См. определение в файле 4_World/DayZ/Entities/Core/Inherited/InventoryItem.c строка 150

151 {
152 super.OnWasAttached(parent, slot_id);
153
154 if ( IsRuined() )
155 {
156 return;
157 }
158
159 PlayerBase player = PlayerBase.Cast(parent);
160 if ( parent.GetHierarchyParent() )
161 {
162 player = PlayerBase.Cast(parent.GetHierarchyParent());
163 }
164
165 if ( player )
166 {
167 player.MapNavigationItemInPossession(this);
168 }
169 }