33 {
35 if (!item_to_pack)
36 return false;
37
38 if ( !item_to_pack.
IsTakeable() )
return false;
39 if ( item_to_pack.IsBeingPlaced() ) return false;
42
44
45 if ( tgt_parent )
46 {
47 if ( item_to_pack.GetInventory().IsAttachment() )
48 {
49 if ( !item_to_pack.
CanDetachAttachment(tgt_parent) || !tgt_parent.CanReleaseAttachment(item_to_pack) )
50 return false;
51 }
52 else
53 {
54 if ( !item_to_pack.
CanRemoveFromCargo(tgt_parent) || !tgt_parent.CanReleaseCargo(item_to_pack) )
55 return false;
56 }
57 }
58
59 if ( item_to_pack.GetInventory().GetCargo() && item_to_pack.GetInventory().GetCargo().GetItemCount() > 0)
60 return false;
61
62 if ( !item_to_pack.IsWeapon() && item_to_pack.GetInventory().AttachmentCount() > 0)
63 return false;
64
65
67 g_Game.GetInventoryItemSize( item_to_pack,
x,
y );
68
70 return false;
71
72 return true;
73 }
class GP5GasMask extends MaskBase ItemBase
override bool CanDetachAttachment(EntityAI parent)
override bool CanRemoveFromCargo(EntityAI parent)
override bool CanPutInCargo(EntityAI parent)
override bool IsTakeable()