1551 {
1553 for ( int i = 0; i < objects.Count(); )
1554 {
1555 Object obj1 = objects[i];
1556 if ( obj1 )
1557 {
1559 group.Insert(obj1);
1560 for ( int j = objects.Count() - 1; j > i; --j )
1561 {
1562 Object obj2 = objects[j];
1563 if ( obj1 && obj2 )
1564 {
1565 vector start = obj1.GetWorldPosition();
1566 vector end = obj2.GetWorldPosition();
1567
1569 if ( distance < squaredDistanceDelta )
1570 {
1571 group.Insert(obj2);
1572 objects.Remove(j);
1573 }
1574 }
1575 }
1576 objectGroups.Insert(group);
1577 objects.Remove(i);
1578 continue;
1579 }
1580 ++i;
1581 }
1582 }
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
static proto native float DistanceSq(vector v1, vector v2)
Returns the square distance between tips of two 3D vectors.