1413 {
1415 for ( int i = 0; i < objects.Count(); )
1416 {
1417 Object obj1 = objects[i];
1418 if ( obj1 )
1419 {
1421 group.Insert(obj1);
1422 for ( int j = objects.Count() - 1; j > i; --j )
1423 {
1424 Object obj2 = objects[j];
1425 if ( obj1 && obj2 )
1426 {
1427 vector start = obj1.GetWorldPosition();
1428 vector end = obj2.GetWorldPosition();
1429
1431 if ( distance < squaredDistanceDelta )
1432 {
1433 group.Insert(obj2);
1434 objects.Remove(j);
1435 }
1436 }
1437 }
1438 objectGroups.Insert(group);
1439 objects.Remove(i);
1440 continue;
1441 }
1442 ++i;
1443 }
1444 }
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
static proto native float DistanceSq(vector v1, vector v2)
Returns the square distance between tips of two 3D vectors.