1406 {
1408 for ( int i = 0; i < objects.Count(); )
1409 {
1410 Object obj1 = objects[i];
1411 if ( obj1 )
1412 {
1414 group.Insert(obj1);
1415 for ( int j = objects.Count() - 1; j > i; --j )
1416 {
1417 Object obj2 = objects[j];
1418 if ( obj1 && obj2 )
1419 {
1420 vector start = obj1.GetWorldPosition();
1421 vector end = obj2.GetWorldPosition();
1422
1424 if ( distance < squaredDistanceDelta )
1425 {
1426 group.Insert(obj2);
1427 objects.Remove(j);
1428 }
1429 }
1430 }
1431 objectGroups.Insert(group);
1432 objects.Remove(i);
1433 continue;
1434 }
1435 ++i;
1436 }
1437 }
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
static proto native float DistanceSq(vector v1, vector v2)
Returns the square distance between tips of two 3D vectors.