1418 {
1420 for ( int i = 0; i < objects.Count(); )
1421 {
1422 Object obj1 = objects[i];
1423 if ( obj1 )
1424 {
1426 group.Insert(obj1);
1427 for ( int j = objects.Count() - 1; j > i; --j )
1428 {
1429 Object obj2 = objects[j];
1430 if ( obj1 && obj2 )
1431 {
1432 vector start = obj1.GetWorldPosition();
1433 vector end = obj2.GetWorldPosition();
1434
1436 if ( distance < squaredDistanceDelta )
1437 {
1438 group.Insert(obj2);
1439 objects.Remove(j);
1440 }
1441 }
1442 }
1443 objectGroups.Insert(group);
1444 objects.Remove(i);
1445 continue;
1446 }
1447 ++i;
1448 }
1449 }
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
static proto native float DistanceSq(vector v1, vector v2)
Returns the square distance between tips of two 3D vectors.