DayZ 1.30
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◆ GetPlayerHeadHeight()

static float GetPlayerHeadHeight ( notnull PlayerBase player)
staticprotected

Returns approximated height(from terrain) of head in WS which takes the player's stance into account Preferred method over GetHeadBonePos variant which can be expensive on perf.

Аргументы
playerReference to player entity

См. определение в файле MiscGameplayFunctions.c строка 759

760 {
761 if (player.IsPlayerInStance(DayZPlayerConstants.STANCEMASK_ERECT|DayZPlayerConstants.STANCEMASK_RAISEDERECT))
763 if (player.IsPlayerInStance(DayZPlayerConstants.STANCEMASK_CROUCH|DayZPlayerConstants.STANCEMASK_RAISEDCROUCH))
765 if (player.IsPlayerInStance(DayZPlayerConstants.STANCEMASK_PRONE|DayZPlayerConstants.STANCEMASK_RAISEDPRONE))
767
769 }
static const float HEAD_HEIGHT_CROUCH
Определения PlayerConstants.c:14
static const float HEAD_HEIGHT_ERECT
[seconds]
Определения PlayerConstants.c:13
static const float HEAD_HEIGHT_PRONE
Определения PlayerConstants.c:15
Определения PlayerConstants.c:2
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602

Перекрестные ссылки PlayerConstants::HEAD_HEIGHT_CROUCH, PlayerConstants::HEAD_HEIGHT_ERECT и PlayerConstants::HEAD_HEIGHT_PRONE.

Используется в GetPlayerHeadPosition().