1209 {
1210 vector playerPosition = player.GetPosition();
1211 vector playerHeadPos = MiscGameplayFunctions.GetPlayerHeadPosition(
PlayerBase.Cast(player));
1212 vector targetPos = playerPosition + (player.GetDirection() * distance);
1214 }
static vector GetRandomizedPositionVerified(vector startPos, vector targetPos, float radius, Object ignore=null)