DayZ 1.26
DayZ Explorer by KGB
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Структуры данных | |
class | AnimEvent |
class | SoundEvent |
class | vobject |
class | PacketInputAdapter |
class | Material |
class | Link< Class T > |
Определения типов | |
typedef int[] | vobject |
Переменные | |
class PacketInputAdapter | WriteBool |
Materials API | |
typedef int[] | Material |
int | VectortoRGBA (vector vec, float h) |
int | ARGB (int a, int r, int g, int b) |
int | ARGBF (float fa, float fr, float fg, float fb) |
Converts <0.0, 1.0> ARGB into color. | |
int | AWHITE (int a) |
int | LerpARGB (int c1, int c2) |
Используется в AddModifier(), BleedingIndicatorDropData::AdjustColorSaturation(), ARGBF(), CalculateBreadCrumbs(), UIScriptedMenu::ColorDisable(), ScriptedWidgetEventHandler::ColorDisabled(), OptionSelectorBase::ColorDisabledConsole(), ScriptedWidgetEventHandler::ColorDisabledConsole(), ScriptedWidgetEventHandler::ColorFocussed(), UIScriptedMenu::ColorHighlight(), ScriptedWidgetEventHandler::ColorHighlight(), OptionSelectorBase::ColorHighlight(), ColorHighlight(), ServerBrowserTab::ColorHighlight(), ScriptedWidgetEventHandler::ColorHighlightConsole(), UIScriptedMenu::ColorNormal(), ScriptedWidgetEventHandler::ColorNormal(), OptionSelectorBase::ColorNormal(), ColorNormal(), ServerBrowserTab::ColorNormal(), OptionSelectorBase::ColorNormalConsole(), ScriptedWidgetEventHandler::ColorNormalConsole(), OptionSelectorBase::ColorOption(), UIScriptedMenu::ColorRed(), ScriptedWidgetEventHandler::ColorRed(), ScriptedWidgetEventHandler::ColorRed(), ScriptConsoleEnfScriptTab::ColorRunButton(), UIScriptedMenu::ColorWhite(), ScriptedWidgetEventHandler::ColorWhite(), ScriptedWidgetEventHandler::ColorWhite(), HandsPreview::CreateNewIcon(), ScriptedWidgetEventHandler::Darken(), Transport::DebugFreeAreaAtDoor(), EntityAI::DebugFreeAreaAtDoor(), HandsPreview::DeleteIcon(), ScriptedWidgetEventHandler::DeselectTabControl(), Hud::DisplayTendencyNormal(), Hud::DisplayTendencyTemp(), Icon::FullScreen(), ScriptConsoleItemsTab::GetFilterColor(), GetTemperatureColor(), ScriptConsoleItemsTab::Init(), Hud::InitBadgesAndNotifiers(), ScriptedWidgetEventHandler::Lighten(), ScriptConsoleItemsTab::OnChange(), InventoryGridController::OnItemDraggingOver(), ScriptedWidgetEventHandler::OnMouseEnter(), ScriptedWidgetEventHandler::OnMouseLeave(), OnWidgetScriptInit(), ScriptConsoleItemsTab::PrepareFilters(), ScriptedWidgetEventHandler::Preview(), ScriptedWidgetEventHandler::SelectTabControl(), ScriptedWidgetEventHandler::SetBattleyeState(), Hud::Update(), IngameHudHeatBuffer::Update() и UIScriptedMenu::UpdateQuickbarItemCard().
Converts <0.0, 1.0> ARGB into color.
Перекрестные ссылки ARGB().
Используется в GameplayEffectWidgets_base::CalculateBreathEffect(), ScriptedWidgetEventHandler::Deselect(), Icon::DestroyWhiteBackground(), DrawConnectingLines(), UIScriptedMenu::DrawConnectingLines(), SlotsIcon::OnIconDrop(), ScriptedWidgetEventHandler::OnMouseEnter(), ScriptedWidgetEventHandler::OnMouseLeave(), ScriptedWidgetEventHandler::Select(), ClosableHeader::SetActive(), Header::SetActive(), ScriptedWidgetEventHandler::SetBattleye(), ScriptedWidgetEventHandler::SetPing(), ServerBrowserTab::SetSort(), ScriptedWidgetEventHandler::Unselect(), HoverEffect::Update(), MainMenuButtonEffect::Update() и ScriptedWidgetEventHandler::UpdateColors().
initialize sky with preset, must be called to set the global planets setting
presetName | name of preset to be set (one of presets from file loaded using LoadSkyPresets) |
proto native int LerpSkyPreset | ( | string | presetName1, |
string | presetName2, | ||
float | dayTime, | ||
float | stormy1, | ||
float | stormy2, | ||
float | lerpVal ) |
lerp two sky presets and set the result using day time
presetName1 | name of preset1 to be set (one of presets from file loaded using LoadSkyPresets) |
presetName2 | name of preset2 to be set (one of presets from file loaded using LoadSkyPresets) |
dayTime | day of time <0, 1> |
stormy1 | stormy parameter for preset1 <0, 1> |
stormy2 | stormy parameter for preset2 <0, 1> |
lerpVal | lerp value between two presets |
proto native int LerpSkyPreset3 | ( | string | presetName1, |
string | presetName2, | ||
string | presetName3, | ||
float | dayTime, | ||
float | stormy1, | ||
float | stormy2, | ||
float | stormy3, | ||
float | w1, | ||
float | w2, | ||
float | w3 ) |
lerp three sky presets using barycentric coordinates and set the result using day time
presetName1 | name of preset1 to be set (one of presets from file loaded using LoadSkyPresets) |
presetName2 | name of preset2 to be set (one of presets from file loaded using LoadSkyPresets) |
presetName2 | name of preset3 to be set (one of presets from file loaded using LoadSkyPresets) |
dayTime | day of time <0, 1> |
stormy1 | stormy parameter for preset1 <0, 1> |
stormy2 | stormy parameter for preset2 <0, 1> |
stormy3 | stormy parameter for preset3 <0, 1> |
w1 | weight for preset1 |
w2 | weight for preset2 |
w3 | weight for preset3 |
load all sky presets from xml file
presetFile | name of XML file with presets |
makes screenshot and stores it in to a DDS format file if the name begins with '$' the screenshot in stored in the fullpath according to the name parameter otherwise the screenshot is stored in "$profile:ScreenShotes/DATE TIME-NAME.dds" where DATE, TIME AND NAME are replaced by actual values
name | name of the screenshot |
night sky layer rotation matrix
mat | rotation matrix |
update of stars
update | true = automatic stars update, false = update is on user by SetStarsRotMatrix |
set planet position
index | index of planet, 0 = sun usually |
azimuthDeg | azimuth position in degrees |
zenithDeg | zenith position in degrees |
set planet size in degrees
index | index of planet, 0 = sun usually |
angleDeg | angle size in degrees |
set sky preset to day time and stormy parameter
presetName | name of preset to be set (one of presets from file loaded using LoadSkyPresets) |
stormy | stormy parameter <0, 1> |
dayTime | day of time <0, 1> |
user can set planets to its own positions on skydome using SetSkyPresetPlanet function, if disabled, the planets are positioned automatically using sky preset setting
enabled | enable/disable |
set observer position
latitudeDeg | latitude in degrees |
longitudeDeg | longitude in degrees |
proto native void SetStarsObserverTime | ( | int | year, |
int | month, | ||
int | day, | ||
int | hour, | ||
int | minute, | ||
float | sec, | ||
int | offsetSec ) |
set UTC time for real time stars
year | |
month | |
day | |
hour | |
minute | |
sec | |
offsetSec | to take into account time difference between Greenwich and local time (position dependency, summer/winter time) |
stars rotation matrix, is different from night rotation matrix because we don't know the time when night layers was captured
mat | rotation matrix |
proto native IEntitySource ToEntitySource | ( | ) |
class PacketInputAdapter WriteBool |