1329 {
1331
1332 InventoryLocation src = new InventoryLocation();
1333 if (item.GetInventory().GetCurrentInventoryLocation(src))
1334 {
1335 InventoryLocation dst = new InventoryLocation();
1336
1338
1340 }
1341
1342 Error(
"DropEntityInBounds - No inventory location");
1343 return false;
1344 }
void inventoryDebugPrint(string s)
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
static void SetGroundPosByOwnerBounds(EntityAI owner, notnull EntityAI item, out InventoryLocation ground, vector halfExtents, float angle, float cosAngle, float sinAngle)
bool TakeToDst(InventoryMode mode, notnull InventoryLocation src, notnull InventoryLocation dst)
move src to dst
void Error(string err)
Messagebox with error message.