1286 {
1288
1289 InventoryLocation src = new InventoryLocation();
1290 if (item.GetInventory().GetCurrentInventoryLocation(src))
1291 {
1292 InventoryLocation dst = new InventoryLocation();
1293
1295
1297 }
1298
1299 Error(
"DropEntityInBounds - No inventory location");
1300 return false;
1301 }
void inventoryDebugPrint(string s)
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
static void SetGroundPosByOwnerBounds(EntityAI owner, notnull EntityAI item, out InventoryLocation ground, vector halfExtents, float angle, float cosAngle, float sinAngle)
bool TakeToDst(InventoryMode mode, notnull InventoryLocation src, notnull InventoryLocation dst)
move src to dst
void Error(string err)
Messagebox with error message.