1327 {
1329
1330 InventoryLocation src = new InventoryLocation();
1331 if (item.GetInventory().GetCurrentInventoryLocation(src))
1332 {
1333 InventoryLocation dst = new InventoryLocation();
1334
1336
1338 }
1339
1340 Error(
"DropEntityInBounds - No inventory location");
1341 return false;
1342 }
void inventoryDebugPrint(string s)
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
static void SetGroundPosByOwnerBounds(EntityAI owner, notnull EntityAI item, out InventoryLocation ground, vector halfExtents, float angle, float cosAngle, float sinAngle)
bool TakeToDst(InventoryMode mode, notnull InventoryLocation src, notnull InventoryLocation dst)
move src to dst
void Error(string err)
Messagebox with error message.