1294 {
1296 InventoryLocation src = new InventoryLocation();
1297 if (item.GetInventory().GetCurrentInventoryLocation(src))
1298 {
1299 InventoryLocation dst = new InventoryLocation();
1301
1303 }
1304
1305 Error(
"DropEntityWithTransform - No inventory location");
1306 return false;
1307 }
void inventoryDebugPrint(string s)
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
bool TakeToDst(InventoryMode mode, notnull InventoryLocation src, notnull InventoryLocation dst)
move src to dst
static bool SetGroundPosByTransform(EntityAI owner, notnull EntityAI item, out InventoryLocation ground, vector transform[4])
void Error(string err)
Messagebox with error message.