1251 {
1253 InventoryLocation src = new InventoryLocation();
1254 if (item.GetInventory().GetCurrentInventoryLocation(src))
1255 {
1256 InventoryLocation dst = new InventoryLocation();
1258
1260 }
1261
1262 Error(
"DropEntityWithTransform - No inventory location");
1263 return false;
1264 }
void inventoryDebugPrint(string s)
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
bool TakeToDst(InventoryMode mode, notnull InventoryLocation src, notnull InventoryLocation dst)
move src to dst
static bool SetGroundPosByTransform(EntityAI owner, notnull EntityAI item, out InventoryLocation ground, vector transform[4])
void Error(string err)
Messagebox with error message.