2225 {
2226 Magazine mag = GetMagazine(GetCurrentMuzzle());
2227 InventoryLocation il = new InventoryLocation();
2228 if (mag)
2229 {
2230 return g_Game.AddInventoryJunctureEx(player, mag, il,
false, timeoutMS);
2231 }
2232
2233 return true;
2234 }