1931 {
1932 Magazine mag = GetMagazine(GetCurrentMuzzle());
1933 InventoryLocation il = new InventoryLocation();
1934 if (mag)
1935 {
1937 }
1938
1939 return true;
1940 }
bool AddInventoryJunctureEx(Man player, notnull EntityAI item, InventoryLocation dst, bool test_dst_occupancy, int timeout_ms)
proto native CGame GetGame()