2230 {
2231 Magazine mag = GetMagazine(GetCurrentMuzzle());
2232 InventoryLocation il = new InventoryLocation();
2233 if (mag)
2234 {
2235 return g_Game.AddInventoryJunctureEx(player, mag, il,
false, timeoutMS);
2236 }
2237
2238 return true;
2239 }