DayZ 1.27
DayZ Explorer by KGB
 
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◆ AddInventoryJunctureEx()

bool CGame::AddInventoryJunctureEx ( Man player,
notnull EntityAI item,
InventoryLocation dst,
bool test_dst_occupancy,
int timeout_ms )
inlineprivate

См. определение в файле Game.c строка 741

742 {
743 bool result = AddInventoryJuncture(player, item, dst, test_dst_occupancy, timeout_ms/*10000000*/);
744 #ifdef ENABLE_LOGGING
745 if ( LogManager.IsInventoryReservationLogEnable() )
746 {
747 Debug.InventoryReservationLog("STS = " + player.GetSimulationTimeStamp() + " result: " + result + " item:" + item + " dst: " + InventoryLocation.DumpToStringNullSafe(dst), "n/a" , "n/a", "AddInventoryJuncture",player.ToString() );
748 }
749 #endif
750 //Print("Juncture - STS = " + player.GetSimulationTimeStamp() + " item:" + item + " dst: " + InventoryLocation.DumpToStringNullSafe(dst));
751 return result;
752 }
void Debug()
Определения UniversalTemperatureSource.c:349
proto native bool AddInventoryJuncture(Man player, notnull EntityAI item, InventoryLocation dst, bool test_dst_occupancy, int timeout_ms)

Перекрестные ссылки AddInventoryJuncture(), InventoryLocation::DumpToStringNullSafe(), Debug::InventoryReservationLog(), LogManager::IsInventoryReservationLogEnable() и string::ToString().

Используется в Weapon::AddJunctureToAttachedMagazine(), ActionDigInStash::OnFinishProgressServer() и FirearmActionDetachMagazine::OnStartServer().