Структуры данных | |
class | Weapon_Base |
shorthand Подробнее... | |
class | Magnum_Base |
class | DummyItem |
Перечисления | |
enum | MagnumAnimState { DEFAULT = 0 } |
enum | MagnumStableStateID { UNKNOWN = 0 , DEFAULT = 0 } |
Функции | |
override void | OnEntry (WeaponEventBase e) |
override void | OnExit (WeaponEventBase e) |
override int | GetCurrentStateID () |
override bool | HasBullet () |
override bool | HasMagazine () |
override bool | IsJammed () |
override bool | IsSingleState () |
Переменные | |
const float | MAGNUM_ROTATION_POSITION_M1 = -0.167 |
const float | MAGNUM_ROTATION_POSITION_0 = 0.0 |
const float | MAGNUM_ROTATION_POSITION_1 = 0.167 |
const float | MAGNUM_ROTATION_POSITION_2 = 0.334 |
const float | MAGNUM_ROTATION_POSITION_3 = 0.500 |
const float | MAGNUM_ROTATION_POSITION_4 = 0.668 |
const float | MAGNUM_ROTATION_POSITION_5 = 0.835 |
const float | MAGNUM_ROTATION_POSITION_6 = 1.0 |
enum MagnumStableStateID | init = false |
class Magnum extends Magnum_Base | Magnum_Base |