DayZ
1.27
DayZ Explorer by KGB
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SpawnRotation()
proto native void SpawnRotation
(
string
sClassName
,
vector
vPos
,
float
fRange
,
int
iCount
,
int
iFlags
)
private
Spawn an entity through CE.
Заметки
DEVELOPER/DIAG ONLY
Is the same as SpawnEntity, under the hood it just defaults to RF_ORIGINAL
Аргументы
sClassName
string
The entity to spawn
vPos
vector
The position to spawn the
Entity
at
fRange
float
Circle radius
Заметки
When iCount is larger than 1, changing this will make it so that they are spawned in a circle around vPos
Аргументы
iCount
int
The amount of items
iFlags
int
The rotation flags to apply
GetCEApi
().SpawnRotation(
"Deagle"
,
Vector
(5, 10, 5), 1, 9,
RF_ALL
);
GetCEApi
proto native CEApi GetCEApi()
Get the CE API.
RF_ALL
const int RF_ALL
Определения
CentralEconomy.c:54
Vector
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
Ishodniki
scripts
3_Game
CE
CentralEconomy.c
Создано системой
1.13.2