См. определение в файле DayZPlayerImplement.c строка 1785
1786 {
1788 return false;
1789
1791 return false;
1792
1793 if (
IsRaised() && GetInputInterface().SyncedPress(
"UAGetOverControllerHelper"))
1794 {
1795 return false;
1796 }
1797
1798 HumanItemBehaviorCfg hibcfg = GetItemAccessor().GetItemInHandsBehaviourCfg();
1800 return false;
1801
1803 return false;
1804
1806 if (hcm)
1807 {
1809 return false;
1810 }
1811
1813 if (hcs)
1814 {
1815 return false;
1816 }
1817
1818 return true;
1819 }
void DayZPlayerUtils()
cannot be instantiated
bool IsFBSymptomPlaying()
bool IsInFBEmoteState()
Checks if fullbody animation or specific locked state is active in emote manager.
ref HumanMovementState m_MovementState
time step for gradual update of dead screen visibilibty up to full visbility [s]
proto native bool IsChangingStance()
returns true if character is changing stance
bool m_bJumpAllowed
default false
DayZPlayerConstants
defined in C++
class HumanCommandLadder HumanCommandSwim()
Перекрестные ссылки DayZPlayerUtils(), HumanCommandSwim(), HumanCommandMove::IsChangingStance(), IsFBSymptomPlaying(), IsInFBEmoteState(), IsRaised(), IsRestrained(), HumanItemBehaviorCfg::m_bJumpAllowed и m_MovementState.