См. определение в файле DayZPlayerImplement.c строка 1769
1770 {
1772 return false;
1773
1775 return false;
1776
1777 if (
IsRaised() && GetInputInterface().SyncedPress(
"UAGetOverControllerHelper"))
1778 {
1779 return false;
1780 }
1781
1782 HumanItemBehaviorCfg hibcfg = GetItemAccessor().GetItemInHandsBehaviourCfg();
1784 return false;
1785
1787 return false;
1788
1790 if (hcm)
1791 {
1793 return false;
1794 }
1795
1797 if (hcs)
1798 {
1799 return false;
1800 }
1801
1802 return true;
1803 }
void DayZPlayerUtils()
cannot be instantiated
bool IsFBSymptomPlaying()
bool IsInFBEmoteState()
Checks if fullbody animation or specific locked state is active in emote manager.
ref HumanMovementState m_MovementState
time step for gradual update of dead screen visibilibty up to full visbility [s]
proto native bool IsChangingStance()
returns true if character is changing stance
bool m_bJumpAllowed
default false
DayZPlayerConstants
defined in C++
class HumanCommandLadder HumanCommandSwim()
Перекрестные ссылки DayZPlayerUtils(), HumanCommandSwim(), HumanCommandMove::IsChangingStance(), IsFBSymptomPlaying(), IsInFBEmoteState(), IsRaised(), IsRestrained(), HumanItemBehaviorCfg::m_bJumpAllowed и m_MovementState.