См. определение в файле DayZPlayerImplement.c строка 1743
1744 {
1746 return false;
1747
1749 return false;
1750
1751 if (
IsRaised() && GetInputInterface().SyncedPress(
"UAGetOverControllerHelper"))
1752 {
1753 return false;
1754 }
1755
1756 HumanItemBehaviorCfg hibcfg = GetItemAccessor().GetItemInHandsBehaviourCfg();
1758 return false;
1759
1761 return false;
1762
1764 if (hcm)
1765 {
1767 return false;
1768 }
1769
1771 if (hcs)
1772 {
1773 return false;
1774 }
1775
1776 return true;
1777 }
void DayZPlayerUtils()
cannot be instantiated
bool IsFBSymptomPlaying()
bool IsInFBEmoteState()
Checks if fullbody animation or specific locked state is active in emote manager.
ref HumanMovementState m_MovementState
time step for gradual update of dead screen visibilibty up to full visbility [s]
proto native bool IsChangingStance()
returns true if character is changing stance
bool m_bJumpAllowed
default false
DayZPlayerConstants
defined in C++
class HumanCommandLadder HumanCommandSwim()
Перекрестные ссылки DayZPlayerUtils(), HumanCommandSwim(), HumanCommandMove::IsChangingStance(), IsFBSymptomPlaying(), IsInFBEmoteState(), IsRaised(), IsRestrained(), HumanItemBehaviorCfg::m_bJumpAllowed и m_MovementState.