См. определение в файле DayZPlayerImplement.c строка 1680
1681 {
1683 return false;
1684
1686 return false;
1687
1688 if (
IsRaised() && GetInputInterface().SyncedPress(
"UAGetOverControllerHelper"))
1689 {
1690 return false;
1691 }
1692
1693 HumanItemBehaviorCfg hibcfg = GetItemAccessor().GetItemInHandsBehaviourCfg();
1695 return false;
1696
1698 return false;
1699
1701 if (hcm)
1702 {
1704 return false;
1705 }
1706
1708 if (hcs)
1709 {
1710 return false;
1711 }
1712
1713 return true;
1714 }
void DayZPlayerUtils()
cannot be instantiated
bool IsFBSymptomPlaying()
bool IsInFBEmoteState()
Checks if fullbody animation or specific locked state is active in emote manager.
ref HumanMovementState m_MovementState
time step for gradual update of dead screen visibilibty up to full visbility [s]
proto native bool IsChangingStance()
returns true if character is changing stance
bool m_bJumpAllowed
default false
DayZPlayerConstants
defined in C++
class HumanCommandLadder HumanCommandSwim()
Перекрестные ссылки DayZPlayerUtils(), HumanCommandSwim(), HumanCommandMove::IsChangingStance(), IsFBSymptomPlaying(), IsInFBEmoteState(), IsRaised(), IsRestrained(), HumanItemBehaviorCfg::m_bJumpAllowed и m_MovementState.