DayZ 1.27
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◆ m_MovementState

ref HumanMovementState DayZPlayer::m_MovementState = new HumanMovementState()
private

time step for gradual update of dead screen visibilibty up to full visbility [s]

cached ptr for movement state

См. определение в файле DayZPlayerImplement.c строка 116

Используется в AimingModel(), CameraHandler(), CanClimb(), CanJump(), CommandHandler(), EvaluateDamageHit(), EvaluateDamageHitAnimation(), HandleADS(), HandleView(), HandleWeapons(), HeadingModel(), IsClimbingLadder(), IsFireWeaponRaised(), IsInVehicle(), IsSwimming() и OnMovementChanged().