См. определение в файле EntityAIType.c строка 21
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PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
float m_VarHeatPermeabilityCoef
float m_VarTemperatureMax
float m_VarTemperatureInit
float m_VarTemperatureMin
float m_VarTemperatureThawTime
void InitTypeAttachmentGroupsData(string ownerTypeName)
float m_VarTemperatureOverheatTime
void InitConstructionDataTypeHolder(string ownerTypeName)
float m_VarTemperatureThawThreshold
float m_VarTemperatureFreezeTime
float m_VarTemperatureFreezeThreshold
proto float ConfigGetFloat(string entryName)
proto int ConfigGetInt(string entryName)
bool ConfigGetBool(string entryName)
proto native owned string GetName()
proto native bool ConfigIsExisting(string entryName)
Checks if given entry exists.
Перекрестные ссылки Math::Clamp(), EntityType::ConfigGetBool(), EntityType::ConfigGetFloat(), EntityType::ConfigGetInt(), EntityType::ConfigIsExisting(), EntityType::GetName(), InitConstructionDataTypeHolder(), InitTypeAttachmentGroupsData(), m_CanDisplayWeight, m_ConfigWeight, m_VarHeatPermeabilityCoef, m_VarTemperatureFreezeThreshold, m_VarTemperatureFreezeTime, m_VarTemperatureInit, m_VarTemperatureMax, m_VarTemperatureMin, m_VarTemperatureOverheatTime, m_VarTemperatureThawThreshold, m_VarTemperatureThawTime, MAX и name.