Dayz 1.25
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Класс ThirstNotfr
+ Граф наследования:ThirstNotfr:

Защищенные члены

float GetObservedValue ()
 

Закрытые члены

void ThirstNotfr (NotifiersManager manager)
 
override int GetNotifierType ()
 
override void DisplayTendency (float delta)
 
override void DisplayBadge ()
 
override void HideBadge ()
 
- Закрытые члены унаследованные от NotifierBase
int CalculateTendency (float delta, float inctresholdlow, float inctresholdmed, float inctresholdhigh, float dectresholdlow, float dectresholdmed, float dectresholdhigh)
 
eBadgeLevel DetermineBadgeLevel (float value, float lvl_1, float lvl_2, float lvl_3)
 
void DisplayBadge ()
 
void HideBadge ()
 
float GetObservedValue ()
 

Закрытые данные

const float HYDRATED_TRESHOLD = 3500
 
const float THIRSTY_TRESHOLD = 2500
 
const float VERY_THIRSTY_TRESHOLD = 1500
 
const float FATALLY_THIRSTY_TRESHOLD = 0
 
const float DEC_TRESHOLD_LOW = 0
 
const float DEC_TRESHOLD_MED = -0.2
 
const float DEC_TRESHOLD_HIGH = -0.85
 
const float INC_TRESHOLD_LOW = 0
 
const float INC_TRESHOLD_MED = 0.2
 
const float INC_TRESHOLD_HIGH = 0.85
 

Подробное описание

Конструктор(ы)

◆ ThirstNotfr()

void ThirstNotfr ( NotifiersManager manager)
inlineprivate
15 {
16 }

Методы

◆ DisplayBadge()

override void DisplayBadge ( )
inlineprivate
43 {
44 float water = m_Player.GetStatWater().Get();
46 {
47 //GetVirtualHud().SetStatus(eDisplayElements.DELM_NTFR_THIRST,DELM_LVL_1);
48 }
49 else if (water <= THIRSTY_TRESHOLD)
50 {
51 //GetVirtualHud().SetStatus(eDisplayElements.DELM_NTFR_THIRST,DELM_LVL_2);
52 }
53 else if (water <= VERY_THIRSTY_TRESHOLD)
54 {
55 //GetVirtualHud().SetStatus(eDisplayElements.DELM_NTFR_THIRST,DELM_LVL_3);
56 }
58 {
59 //GetVirtualHud().SetStatus(eDisplayElements.DELM_NTFR_THIRST,DELM_LVL_4);
60 }
61 }
PlayerBase m_Player
Definition NotifierBase.c:6
Definition EntityAI.c:95
const float THIRSTY_TRESHOLD
Definition ThirstNotfr.c:4
const float HYDRATED_TRESHOLD
Definition ThirstNotfr.c:3
const float FATALLY_THIRSTY_TRESHOLD
Definition ThirstNotfr.c:6
const float VERY_THIRSTY_TRESHOLD
Definition ThirstNotfr.c:5

Перекрестные ссылки FATALLY_THIRSTY_TRESHOLD, HYDRATED_TRESHOLD, NotifierBase::m_Player, THIRSTY_TRESHOLD и VERY_THIRSTY_TRESHOLD.

◆ DisplayTendency()

override void DisplayTendency ( float delta)
inlineprivate
25 {
26 //PrintString(delta.ToString());
28 //GetVirtualHud().SetStatus(eDisplayElements.DELM_TDCY_WATER,tendency);
29
30 //DSLevels level = DetermineLevel( GetObservedValue(), PlayerConstants.THRESHOLD_WATER_WARNING, PlayerConstants.THRESHOLD_WATER_CRITICAL, PlayerConstants.THRESHOLD_WATER_BLINKING, PlayerConstants.THRESHOLD_WATER_EXTRA);
31 EStatLevels water_level = m_Player.GetStatLevelWater();
33
34 if( dis_elm )
35 {
36 dis_elm.SetTendency(tendency);
37 dis_elm.SetSeriousnessLevel(water_level);
38
39 }
40 }
DisplayElementBase GetElement(eDisplayElements element_id)
Definition DisplayStatus.c:95
EStatLevels
Definition EStatLevels.c:2
Definition TendencyBacteria.c:2
int CalculateTendency(float delta, float inctresholdlow, float inctresholdmed, float inctresholdhigh, float dectresholdlow, float dectresholdmed, float dectresholdhigh)
Definition NotifierBase.c:171
VirtualHud GetVirtualHud()
Definition NotifierBase.c:49
const float DEC_TRESHOLD_MED
Definition ThirstNotfr.c:8
const float INC_TRESHOLD_LOW
Definition ThirstNotfr.c:10
const float DEC_TRESHOLD_HIGH
Definition ThirstNotfr.c:9
const float INC_TRESHOLD_MED
Definition ThirstNotfr.c:11
const float DEC_TRESHOLD_LOW
Definition ThirstNotfr.c:7
const float INC_TRESHOLD_HIGH
Definition ThirstNotfr.c:12

Перекрестные ссылки NotifierBase::CalculateTendency(), DEC_TRESHOLD_HIGH, DEC_TRESHOLD_LOW, DEC_TRESHOLD_MED, GetElement(), NotifierBase::GetVirtualHud(), INC_TRESHOLD_HIGH, INC_TRESHOLD_LOW, INC_TRESHOLD_MED и NotifierBase::m_Player.

◆ GetNotifierType()

override int GetNotifierType ( )
inlineprivate
19 {
20 return eNotifiers.NTF_THIRSTY;
21 }
eNotifiers
Definition NotifiersManager.c:2

◆ GetObservedValue()

float GetObservedValue ( )
inlineprotected
70 {
71 return m_Player.GetStatWater().Get();
72 }

Перекрестные ссылки NotifierBase::m_Player.

◆ HideBadge()

override void HideBadge ( )
inlineprivate
64 {
65
66 //GetVirtualHud().SetStatus(eDisplayElements.DELM_NTFR_THIRST,DELM_LVL_0);
67 }

Поля

◆ DEC_TRESHOLD_HIGH

const float DEC_TRESHOLD_HIGH = -0.85
private

Используется в DisplayTendency().

◆ DEC_TRESHOLD_LOW

const float DEC_TRESHOLD_LOW = 0
private

Используется в DisplayTendency().

◆ DEC_TRESHOLD_MED

const float DEC_TRESHOLD_MED = -0.2
private

Используется в DisplayTendency().

◆ FATALLY_THIRSTY_TRESHOLD

const float FATALLY_THIRSTY_TRESHOLD = 0
private

Используется в DisplayBadge().

◆ HYDRATED_TRESHOLD

const float HYDRATED_TRESHOLD = 3500
private

Используется в DisplayBadge().

◆ INC_TRESHOLD_HIGH

const float INC_TRESHOLD_HIGH = 0.85
private

Используется в DisplayTendency().

◆ INC_TRESHOLD_LOW

const float INC_TRESHOLD_LOW = 0
private

Используется в DisplayTendency().

◆ INC_TRESHOLD_MED

const float INC_TRESHOLD_MED = 0.2
private

Используется в DisplayTendency().

◆ THIRSTY_TRESHOLD

const float THIRSTY_TRESHOLD = 2500
private

Используется в DisplayBadge().

◆ VERY_THIRSTY_TRESHOLD

const float VERY_THIRSTY_TRESHOLD = 1500
private

Используется в DisplayBadge().


Объявления и описания членов класса находятся в файле: