DayZ 1.27
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◆ DisplayTendency()

override void ThirstNotfr::DisplayTendency ( float delta)
inlineprivate

См. определение в файле ThirstNotfr.c строка 24

25 {
26 //PrintString(delta.ToString());
28 //GetVirtualHud().SetStatus(eDisplayElements.DELM_TDCY_WATER,tendency);
29
30 //DSLevels level = DetermineLevel( GetObservedValue(), PlayerConstants.THRESHOLD_WATER_WARNING, PlayerConstants.THRESHOLD_WATER_CRITICAL, PlayerConstants.THRESHOLD_WATER_BLINKING, PlayerConstants.THRESHOLD_WATER_EXTRA);
31 EStatLevels water_level = m_Player.GetStatLevelWater();
32 DisplayElementTendency dis_elm = DisplayElementTendency.Cast(GetVirtualHud().GetElement(eDisplayElements.DELM_TDCY_WATER));
33
34 if( dis_elm )
35 {
36 dis_elm.SetTendency(tendency);
37 dis_elm.SetSeriousnessLevel(water_level);
38
39 }
40 }
DisplayElementBase GetElement(eDisplayElements element_id)
Определения DisplayStatus.c:95
EStatLevels
Определения EStatLevels.c:2
PlayerBase m_Player
Определения NotifierBase.c:6
VirtualHud GetVirtualHud()
Определения NotifierBase.c:38
int CalculateTendency(float delta, float inctresholdlow, float inctresholdmed, float inctresholdhigh, float dectresholdlow, float dectresholdmed, float dectresholdhigh)
Определения NotifierBase.c:149
const float INC_TRESHOLD_MED
Определения ThirstNotfr.c:11
const float INC_TRESHOLD_LOW
Определения ThirstNotfr.c:10
const float DEC_TRESHOLD_HIGH
Определения ThirstNotfr.c:9
const float DEC_TRESHOLD_MED
Определения ThirstNotfr.c:8
const float DEC_TRESHOLD_LOW
Определения ThirstNotfr.c:7
const float INC_TRESHOLD_HIGH
Определения ThirstNotfr.c:12

Перекрестные ссылки NotifierBase::CalculateTendency(), DEC_TRESHOLD_HIGH, DEC_TRESHOLD_LOW, DEC_TRESHOLD_MED, GetElement(), NotifierBase::GetVirtualHud(), INC_TRESHOLD_HIGH, INC_TRESHOLD_LOW, INC_TRESHOLD_MED и NotifierBase::m_Player.