DayZ 1.29
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◆ DisplayTendency()

override void ThirstNotfr::DisplayTendency ( float delta)
inlineprivate

См. определение в файле ThirstNotfr.c строка 19

20 {
21 //PrintString(delta.ToString());
23 //GetVirtualHud().SetStatus(eDisplayElements.DELM_TDCY_WATER,tendency);
24
25 //DSLevels level = DetermineLevel( GetObservedValue(), PlayerConstants.THRESHOLD_WATER_WARNING, PlayerConstants.THRESHOLD_WATER_CRITICAL, PlayerConstants.THRESHOLD_WATER_BLINKING, PlayerConstants.THRESHOLD_WATER_EXTRA);
26 EStatLevels water_level = m_Player.GetStatLevelWater();
27 DisplayElementTendency dis_elm = DisplayElementTendency.Cast(GetVirtualHud().GetElement(eDisplayElements.DELM_TDCY_WATER));
28
29 if( dis_elm )
30 {
31 dis_elm.SetTendency(tendency);
32 dis_elm.SetSeriousnessLevel(water_level);
33 }
34 }
DisplayElementBase GetElement(eDisplayElements element_id)
Определения DisplayStatus.c:96
EStatLevels
Определения EStatLevels.c:2
PlayerBase m_Player
Определения NotifierBase.c:5
VirtualHud GetVirtualHud()
Определения NotifierBase.c:49
int CalculateTendency(float delta, float inctresholdlow, float inctresholdmed, float inctresholdhigh, float dectresholdlow, float dectresholdmed, float dectresholdhigh)
Определения NotifierBase.c:166
const float INC_TRESHOLD_MED
Определения ThirstNotfr.c:11
const float INC_TRESHOLD_LOW
Определения ThirstNotfr.c:10
const float DEC_TRESHOLD_HIGH
Определения ThirstNotfr.c:9
const float DEC_TRESHOLD_MED
Определения ThirstNotfr.c:8
const float DEC_TRESHOLD_LOW
Определения ThirstNotfr.c:7
const float INC_TRESHOLD_HIGH
Определения ThirstNotfr.c:12

Перекрестные ссылки NotifierBase::CalculateTendency(), DEC_TRESHOLD_HIGH, DEC_TRESHOLD_LOW, DEC_TRESHOLD_MED, GetElement(), NotifierBase::GetVirtualHud(), INC_TRESHOLD_HIGH, INC_TRESHOLD_LOW, INC_TRESHOLD_MED и NotifierBase::m_Player.