981 {
984
986 {
987 name = part.GetPartName();
988
990 if (part.IsBuilt() && reqPartsArray && reqPartsArray.Find(part_name) > -1)
991 {
992 if (!dependentParts)
994
995 if (!recurs || (recurs.Find(
name) == -1))
996 dependentParts.Insert(
name);
997 }
998 }
999
1000 return dependentParts;
1001 }
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
ref array< ConstructionPart > m_BuiltConstructionPartArray
Instanced construction part data classes for dynamic data, statics now stored on EntityType level in ...
Result for an object found in CGame.IsBoxCollidingGeometryProxy.