353 {
354 super.OnHealthLevelChanged(oldLevel, newLevel, zone);
355
356 string partName = zone;
358
360 {
362
364 {
366 }
367 }
368 }
const int AT_DESTROY_PART
ConstructionPart GetConstructionPart()
bool IsPartConstructed(string part_name)
returns true if part constructed
void DestroyPartServer(Man player, string part_name, int action_id, bool destroyed_by_connected_part=false)
destroy part method
Instanced construction part data classes for dynamic data, statics now stored on EntityType level in ...
proto int ToLower()
Changes string to lowercase. Returns length.