DEPRECATED UNUSED prototype for damage by BarbedWire, do not use as example. Подробнее...
Закрытые члены | |
override void | OnEnter (Object obj) |
void | SetParentObject (ItemBase wire) |
void | SoundElectricShock () |
void | SoundCollision () |
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override void | OnEnter (Object obj) |
override void | OnLeave (Object obj) |
void | UpdateInsiders (int timeout) |
void | SetParentObject (Hologram projection) |
void | SetParentOwner (PlayerBase player) |
void | OnEnterBeginEvent (TriggerInsider insider) |
void | OnLeaveBeginEvent (TriggerInsider insider) |
void | OnEnter (Object obj) |
void | OnLeave (Object obj) |
bool | CanAddObjectAsInsider (Object object) |
Condition whether an Object can be added as TriggerInsider (checked before calling AddInsider) | |
bool | ShouldRemoveInsider (TriggerInsider insider) |
Condition whether a TriggerInsider should still be updated or not (checked in update loop and before adding) | |
bool | ShouldRemoveInsiderNoLeave (TriggerInsider insider) |
Condition whether a TriggerInsider should still be updated or not, skips OnLeaveEvent (checked in update loop and before adding) | |
TriggerInsider | CreateInsider (Object obj) |
Used for easily overriding TriggerInsider creation without rewriting AddInsider. | |
void | AddInsider (Object obj) |
Adding of new TriggerInsider. | |
void | RemoveInsider (TriggerInsider insider, int index=-1) |
Removing of TriggerInsider. | |
void | RemoveInsiderByObject (Object object) |
Removing of TriggerInsider through Object. | |
void | UpdateInsiders (int timeout) |
Update the current TriggerInsider inside the Trigger, timeout paramter is deprecated. | |
override void | OnRPC (PlayerIdentity sender, int rpc_type, ParamsReadContext ctx) |
Закрытые данные | |
ItemBase | m_ParentBarbedWire |
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int | m_TriggerUpdateMs |
Hologram | m_ParentObj |
PlayerBase | m_Player |
Закрытые статические данные | |
static const int | SOUNDS_COLLISION_COUNT = 4 |
static const int | SOUNDS_SHOCK_COUNT = 4 |
static const string | m_SoundsCollision [SOUNDS_COLLISION_COUNT] = {"barbedFenceCollision1", "barbedFenceCollision2", "barbedFenceCollision3", "barbedFenceCollision4"} |
static const string | m_SoundsShock [SOUNDS_SHOCK_COUNT] = {"electricFenceShock1", "electricFenceShock2", "electricFenceShock3", "electricFenceShock4"} |
DEPRECATED UNUSED prototype for damage by BarbedWire, do not use as example.
См. определение в файле BarbedWireTrigger.c строка 2