DayZ 1.27
DayZ Explorer by KGB
 
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Класс BarbedWireTrigger

DEPRECATED UNUSED prototype for damage by BarbedWire, do not use as example. Подробнее...

+ Граф наследования:BarbedWireTrigger:

Закрытые члены

override void OnEnter (Object obj)
 
void SetParentObject (ItemBase wire)
 
void SoundElectricShock ()
 
void SoundCollision ()
 
- Закрытые члены унаследованные от Trigger
override void OnEnter (Object obj)
 
override void OnLeave (Object obj)
 
void UpdateInsiders (int timeout)
 
void SetParentObject (Hologram projection)
 
void SetParentOwner (PlayerBase player)
 
void OnEnterBeginEvent (TriggerInsider insider)
 
void OnLeaveBeginEvent (TriggerInsider insider)
 
void OnEnter (Object obj)
 
void OnLeave (Object obj)
 
bool CanAddObjectAsInsider (Object object)
 Condition whether an Object can be added as TriggerInsider (checked before calling AddInsider)
 
bool ShouldRemoveInsider (TriggerInsider insider)
 Condition whether a TriggerInsider should still be updated or not (checked in update loop and before adding)
 
bool ShouldRemoveInsiderNoLeave (TriggerInsider insider)
 Condition whether a TriggerInsider should still be updated or not, skips OnLeaveEvent (checked in update loop and before adding)
 
TriggerInsider CreateInsider (Object obj)
 Used for easily overriding TriggerInsider creation without rewriting AddInsider.
 
void AddInsider (Object obj)
 Adding of new TriggerInsider.
 
void RemoveInsider (TriggerInsider insider, int index=-1)
 Removing of TriggerInsider.
 
void RemoveInsiderByObject (Object object)
 Removing of TriggerInsider through Object.
 
void UpdateInsiders (int timeout)
 Update the current TriggerInsider inside the Trigger, timeout paramter is deprecated.
 
override void OnRPC (PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
 

Закрытые данные

ItemBase m_ParentBarbedWire
 
- Закрытые данные унаследованные от Trigger
int m_TriggerUpdateMs
 
Hologram m_ParentObj
 
PlayerBase m_Player
 

Закрытые статические данные

static const int SOUNDS_COLLISION_COUNT = 4
 
static const int SOUNDS_SHOCK_COUNT = 4
 
static const string m_SoundsCollision [SOUNDS_COLLISION_COUNT] = {"barbedFenceCollision1", "barbedFenceCollision2", "barbedFenceCollision3", "barbedFenceCollision4"}
 
static const string m_SoundsShock [SOUNDS_SHOCK_COUNT] = {"electricFenceShock1", "electricFenceShock2", "electricFenceShock3", "electricFenceShock4"}
 

Подробное описание

DEPRECATED UNUSED prototype for damage by BarbedWire, do not use as example.

См. определение в файле BarbedWireTrigger.c строка 2