DayZ 1.27
DayZ Explorer by KGB
 
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◆ GetDebugObject()

void PlayerAgentPool::GetDebugObject ( array< ref Param > object_out)
inlineprivate

См. определение в файле PlayerAgentPool.c строка 332

333 {
334 int count = m_PluginTransmissionAgents.GetAgentList().Count();
335 for (int i = 0; i < count; i++)
336 {
337 AgentBase agent = m_PluginTransmissionAgents.GetAgentList().GetElement(i);
338 string agentName = agent.GetName();
339 int agentId = agent.GetAgentType();
340 int maxAgents = m_PluginTransmissionAgents.GetAgentMaxCount(agentId);
341 string amount = GetSingleAgentCount(agentId).ToString() + "/" + maxAgents.ToString();
342
343 float tempResistance = GetTemporaryResistance(agentId);
344
345 object_out.Insert(new Param4<string,string, int, float>(agentName, amount, agentId, tempResistance));
346 }
347
348 object_out.InsertAt(new Param1<int>(count) ,0);
349 }
int GetAgentType()
Определения AgentBase.c:24
string GetName()
Определения AgentBase.c:132
PluginTransmissionAgents m_PluginTransmissionAgents
Определения PlayerAgentPool.c:14
float GetTemporaryResistance(int agentId)
Определения PlayerAgentPool.c:305
int GetSingleAgentCount(int agent_id)
Определения PlayerAgentPool.c:217

Перекрестные ссылки AgentBase::GetAgentType(), AgentBase::GetName(), GetSingleAgentCount(), GetTemporaryResistance() и m_PluginTransmissionAgents.