68 {
69 int attSlotId = InventorySlots.INVALID;
70 if (!
GetGame().IsDedicatedServer() )
71 {
73 }
74
75 if (super.SetupAction( player, target, item, action_data, extra_data))
76 {
77 if (!
GetGame().IsDedicatedServer())
78 {
79 if (attSlotId != InventorySlots.INVALID)
80 {
81 AttachActionData action_data_a = AttachActionData.Cast(action_data);
83
84 return true;
85 }
86
87 return false;
88 }
89
90 return true;
91 }
92
93 return false;
94 }
int FindSlotIdToAttachOrCombine(PlayerBase player, ActionTarget target, ItemBase item)
proto native CGame GetGame()