328    {
  329        vector particle_ori = "0 0 0";
  331        {
  333            target_pos = vector.
Direction(local_pos, target_pos);
 
  335        }
  336        else
  337        {
  339            {
  341            }
  342            
  343            if (muzzle_owner.IsInherited(ItemSuppressor))
  344            {
  345                particle_ori = particle_ori + 
Vector(0,0,270); 
 
  346            }
  347        }
  348        
  349        return particle_ori;
  350    }
string m_OverrideDirectionPoint
 
vector m_OverrideDirectionVector
 
static vector Direction(vector p1, vector p2)
Returns direction vector from point p1 to point p2.
 
proto vector VectorToAngles()
Converts vector to spherical coordinates with radius = 1.
 
proto native vector Vector(float x, float y, float z)
Vector constructor from components.