66    {
   68        
   69        InventoryLocation targetAtt = new InventoryLocation;
   71        OverrideNewLocation(targetAtt);
   72    }
PlayerBase m_TargetPlayer
 
proto native void SetAttachment(notnull EntityAI parent, EntityAI e, int slotId)
sets current inventory location type to Attachment with slot id set to <slotId>