|
private |
sets current inventory location type to Attachment with slot id set to <slotId>
| [in] | parent | parent entity the item <e> will be attached to |
| [in] | e | entity with this inventory location (null for new spawns) |
| [in] | slotId | slot id where the item will be attached |
Используется в CoverHeadOfTargetPlayerLambda::CoverHeadOfTargetPlayerLambda(), FoldBandanaToSlotLambda::FoldBandanaToSlotLambda(), ManBase::HandleRemoteItemManipulation(), FirearmActionAttachMagazine::InventoryReservation(), FirearmActionAttachMagazineQuick::InventoryReservation(), WeaponStateBase::OnEntry(), ActionAttachWithSwitch::OnExecuteClient(), ActionAttachWithSwitch::OnExecuteServer(), WeaponManager::OnInputUserDataProcess(), ReadFromContext() и GameInventory::TakeEntityAsTargetAttachmentEx().