sets current inventory location type to Attachment with slot id set to <slotId>
- Аргументы
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[in] | parent | parent entity the item <e> will be attached to |
[in] | e | entity with this inventory location (null for new spawns) |
[in] | slotId | slot id where the item will be attached |
Используется в CoverHeadOfTargetPlayerLambda::CoverHeadOfTargetPlayerLambda(), FoldBandanaToSlotLambda::FoldBandanaToSlotLambda(), FirearmActionAttachMagazine::InventoryReservation(), FirearmActionAttachMagazineQuick::InventoryReservation(), WeaponStateBase::OnEntry(), ActionAttachWithSwitch::OnExecuteClient(), ActionAttachWithSwitch::OnExecuteServer(), WeaponManager::OnInputUserDataProcess(), OnUpdate(), ReadFromContext(), HumanInventory::TakeEntityAsAttachmentEx() и GameInventory::TakeEntityAsTargetAttachmentEx().