880 {
881 super.TryHandleUtilityParts(parent);
882
885 foreach (string partName : list)
886 {
888 if (con.CanBuildUtilityPart(partName))
889 {
890 con.AddToConstructedParts(partName);
892 }
894 {
895 con.RemoveFromConstructedParts(partName);
897 }
898 }
899 }
void ConstructionBase(EntityAI parent)
ConstructionPartTypeData m_PartTypeData
static void AddPartToProcess(ConstructionBase con, ConstructionPart part)
Static part of the construction system, for global handling mostly.
Instanced construction part data classes for dynamic data, statics now stored on EntityType level in ...
Result for an object found in CGame.IsBoxCollidingGeometryProxy.