Структуры данных | |
| class | WeaponStableState |
| represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) Подробнее... | |
| class | Rifle_Base |
| base for rifles @NOTE name copies config base class Подробнее... | |
Перечисления | |
| enum | OBAnimState { CLOSED = 0 , OPENED = 1 , JAMMED = 2 } |
| enum | OBStableStateID |
Функции | |
| enum OBStableStateID | OnEntry (WeaponEventBase e) |
| override void | OnExit (WeaponEventBase e) |
| override int | GetCurrentStateID () |
| override bool | HasBullet () |
| override bool | HasMagazine () |
| override bool | IsJammed () |
| override bool | IsBoltOpen () |
| override bool | IsRepairEnabled () |
| override bool | IsDischarged () |
| override void | InitMuzzleArray () |
Переменные | |
| UNKNOWN = 0 | |
| OB_CLO_MA0 = 1 | |
| OB_OPN_MA0 = 2 | |
| OB_CLO_MA1 = 3 | |
| OB_OPN_MA1 = 4 | |
| OB_OPN_MA1_EMPTY = 5 | |
| OB_JAM_MA0 = 6 | |
| OB_JAM_MA1 = 7 | |
| class OB_OPN_MA0 extends WeaponStableState | OnEntry |