DayZ 1.27
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено
Hit_Wood.c
См. документацию.
2{
9
10 override void OnEnterCalculations( Particle p )
11 {
12 // All values represent scale
13 float velocity_min = MIN_SCALING_PARAM + (m_StoppingForce * m_EnterSplashCoef);
14 float velocity_max = MIN_SCALING_PARAM + (m_StoppingForce * m_EnterSplashCoef);
16 float birth_rate = MIN_SCALING_PARAM + (m_StoppingForce * m_EnterSplashCoef)*0.5;
17
18 if (velocity_min < MIN_SCALING_PARAM)
19 velocity_min = MIN_SCALING_PARAM;
20
21 if (size < MIN_SCALING_PARAM)
22 size = MIN_SCALING_PARAM;
23
24 if (birth_rate < MIN_SCALING_PARAM)
25 birth_rate = MIN_SCALING_PARAM;
26
27
28
29 p.ScaleParticleParam(EmitorParam.VELOCITY, velocity_min);
30 p.ScaleParticleParam(EmitorParam.VELOCITY_RND, velocity_max);
31 p.ScaleParticleParam(EmitorParam.SIZE, size);
32 p.ScaleParticleParam(EmitorParam.BIRTH_RATE, birth_rate);
33 }
34
35 override void OnExitCalculations(Particle p, float outSpeedf)
36 {
37 float velocity_min = 1 + (outSpeedf * m_ExitSplashCoef);
38 float velocity_max = 1 + (outSpeedf * m_ExitSplashCoef);
39 float size = 1 + ( outSpeedf * m_ExitSplashCoef)*0.5;
40 float birth_rate = 1 + (outSpeedf * m_ExitSplashCoef)*0.5;
41
42 if (velocity_min < MIN_SCALING_PARAM)
43 velocity_min = MIN_SCALING_PARAM;
44
45 if (size < MIN_SCALING_PARAM)
46 size = MIN_SCALING_PARAM;
47
48 if (birth_rate < MIN_SCALING_PARAM)
49 birth_rate = MIN_SCALING_PARAM;
50
51 p.ScaleParticleParam(EmitorParam.VELOCITY, velocity_min);
52 p.ScaleParticleParam(EmitorParam.VELOCITY_RND, velocity_max);
53 p.ScaleParticleParam(EmitorParam.SIZE, size);
54 p.ScaleParticleParam(EmitorParam.BIRTH_RATE, birth_rate);
55 }
56}
void SetExitParticle(int id)
Определения BulletImpactBase.c:50
void SetEnterParticle(int id)
Определения BulletImpactBase.c:45
float m_StoppingForce
Определения BulletImpactBase.c:10
float m_EnterSplashCoef
Определения BulletImpactBase.c:29
void EffBulletImpactBase()
Определения BulletImpactBase.c:35
void SetRicochetParticle(int id)
Определения BulletImpactBase.c:55
float m_ExitSplashCoef
Определения BulletImpactBase.c:30
float MIN_SCALING_PARAM
Определения BulletImpactBase.c:7
override void OnExitCalculations(Particle p, float outSpeedf)
Определения Hit_Wood.c:35
void Hit_Wood()
Определения Hit_Wood.c:3
override void OnEnterCalculations(Particle p)
Определения Hit_Wood.c:10
void ScaleParticleParam(int parameter_id, float coef)
Scales the given parameter on all emitors relatively to their CURRENT value.
Определения Particle.c:697
Legacy way of using particles in the game.
Определения Particle.c:7
static const int IMPACT_WOOD_ENTER
Определения ParticleList.c:206
static const int IMPACT_WOOD_RICOCHET
Определения ParticleList.c:207
static const int IMPACT_WOOD_EXIT
Определения ParticleList.c:208
Определения ParticleList.c:12
EmitorParam
Определения EnVisual.c:114