DayZ 1.27
DayZ Explorer by KGB
 
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◆ OnExitCalculations()

override void Hit_Wood::OnExitCalculations ( Particle p,
float outSpeedf )
inlineprivate

См. определение в файле Hit_Wood.c строка 35

36 {
37 float velocity_min = 1 + (outSpeedf * m_ExitSplashCoef);
38 float velocity_max = 1 + (outSpeedf * m_ExitSplashCoef);
39 float size = 1 + ( outSpeedf * m_ExitSplashCoef)*0.5;
40 float birth_rate = 1 + (outSpeedf * m_ExitSplashCoef)*0.5;
41
42 if (velocity_min < MIN_SCALING_PARAM)
43 velocity_min = MIN_SCALING_PARAM;
44
45 if (size < MIN_SCALING_PARAM)
46 size = MIN_SCALING_PARAM;
47
48 if (birth_rate < MIN_SCALING_PARAM)
49 birth_rate = MIN_SCALING_PARAM;
50
51 p.ScaleParticleParam(EmitorParam.VELOCITY, velocity_min);
52 p.ScaleParticleParam(EmitorParam.VELOCITY_RND, velocity_max);
53 p.ScaleParticleParam(EmitorParam.SIZE, size);
54 p.ScaleParticleParam(EmitorParam.BIRTH_RATE, birth_rate);
55 }
float m_ExitSplashCoef
Определения BulletImpactBase.c:30
float MIN_SCALING_PARAM
Определения BulletImpactBase.c:7
void ScaleParticleParam(int parameter_id, float coef)
Scales the given parameter on all emitors relatively to their CURRENT value.
Определения Particle.c:697
EmitorParam
Определения EnVisual.c:114

Перекрестные ссылки EffBulletImpactBase::m_ExitSplashCoef, EffBulletImpactBase::MIN_SCALING_PARAM и Particle::ScaleParticleParam().