Dayz 1.25
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Файл ActionTurnOffAlarmClock.c

См. исходные тексты.

Структуры данных

class  ActionTurnOffAlarmClockCB
 

Функции

ActionTurnOffAlarmClockCB ActionSingleUseBaseCB ActionTurnOffAlarmClock ()
 
override void CreateActionComponent ()
 
override bool HasProneException ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnExecuteServer (ActionData action_data)
 

Функции

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
25 {
26 ClockBase alarm = ClockBase.Cast(item);
27 return (alarm.IsRinging() || alarm.IsAlarmOn());
28 }
Definition EntityAI.c:95

◆ ActionTurnOffAlarmClock()

ActionTurnOffAlarmClockCB ActionSingleUseBaseCB ActionTurnOffAlarmClock ( )
12 {
13 m_CallbackClass = ActionTurnOffAlarmClockCB;
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_STOP_ALARM;
15 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_STOP_ALARM;
16 m_Text = "#turn_off";
17 }
string m_Text
Definition ActionBase.c:49
Definition ActionTurnOffAlarmClock.c:2
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602

Используется в ActionConstructor::RegisterActions() и AlarmClock_ColorBase::SetActions().

◆ CreateActionComponent()

override void CreateActionComponent ( )
12 {
13 m_CallbackClass = ActionTurnOffAlarmClockCB;
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_STOP_ALARM;
15 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_STOP_ALARM;

Перекрестные ссылки m_Text.

◆ HasProneException()

override bool HasProneException ( )
20 {
21 return true;
22 }

◆ OnExecuteServer()

override void OnExecuteServer ( ActionData action_data)
31 {
32 ClockBase alarm = ClockBase.Cast(action_data.m_MainItem);
33 if (alarm)
34 alarm.TurnOff();
35 }