DayZ
1.30
DayZ Explorer by KGB
Загрузка...
Поиск...
Не найдено
◆
EEHitBy()
override void map::EEHitBy
(
TotalDamageResult
damageResult
,
int
damageType
,
EntityAI
source
,
int
component
,
string
dmgZone
,
string
ammo
,
vector
modelPos
,
float
speedCoef
)
inline
protected
См. определение в файле
Transport.c
строка
144
145
{
146
super
.
EEHitBy
(
damageResult
,
damageType
,
source
,
component
,
dmgZone
,
ammo
,
modelPos
,
speedCoef
);
147
148
SetEngineZoneReceivedHit
(
dmgZone
==
"Engine"
);
149
150
// TODO(kumarjac): Lets call this in native instead after script events have gone through? Cheaper, faster.
151
GetGame
().GetCallQueue(
CALL_CATEGORY_GAMEPLAY
).CallLater(
OnUpdateLight
, 100,
false
);
152
}
map< Class TKey, Class TValue >::OnUpdateLight
void OnUpdateLight()
Определения
Transport.c:252
map< Class TKey, Class TValue >::SetEngineZoneReceivedHit
void SetEngineZoneReceivedHit(bool pState)
Определения
Transport.c:810
map::EEHitBy
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения
Transport.c:144
map
Определения
Transport.c:70
GetGame
DayZGame GetGame()
Определения
gameplay.c:636
map< Class TKey, Class TValue >
Создано системой
1.13.2