DayZ 1.26
DayZ Explorer by KGB
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Структуры данных | |
class | NoiseSystem |
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class NoiseSystem | NoiseParams () |
void | NoiseSystem () |
void | ~NoiseSystem () |
proto void | AddNoise (EntityAI source_entity, NoiseParams noise_params, float external_strenght_multiplier=1.0) |
proto void | AddNoisePos (EntityAI source_entity, vector pos, NoiseParams noise_params, float external_strenght_multiplier=1.0) |
proto void | AddNoiseTarget (vector pos, float lifetime, NoiseParams noise_params, float external_strength_multiplier=1.0) |
Will make a noise at that position which the AI will "see" for the duration of 'lifetime'. | |
proto native void | Load (string noise_name) |
proto native void | LoadFromPath (string noise_path) |
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Will make a noise at that position which the AI will "see" for the duration of 'lifetime'.
class NoiseSystem NoiseParams | ( | ) |
Используется в DayZPlayer::CommandHandler(), DayZPlayerType(), EEInit(), AlarmClock_ColorBase::Init(), KitchenTimer::Init(), FlareSimulation::OnActivation(), ActionCloseDoors::OnEndServer(), ActionCloseFence::OnEndServer(), ActionOpenDoors::OnEndServer(), ActionOpenFence::OnEndServer(), DayZPlayer::OnStepEvent(), OnWorkStart(), ItemBase::PlayCatchNoise() и StartHeating().
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