15 {
16 PlayerBase owner;
17 if (Class.CastTo(owner,GetHierarchyRootPlayer()))
18 {
19 ActionFishingNew action;
20 if (Class.CastTo(action,owner.GetActionManager().GetRunningAction()) && owner.GetActionManager().GetActionState() ==
UA_PROCESSING)
21 {
22 name = ActionDummyContinuousRelease;
23 return true;
24 }
25 }
26 return false;
27 }
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo