DayZ 1.26
DayZ Explorer by KGB
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Структуры данных | |
class | WeaponStableState |
represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) Подробнее... | |
class | WeaponStateJammed |
handle jamming state set jam/unjam state for weapon Подробнее... | |
class | Rifle_Base |
base for rifles @NOTE name copies config base class Подробнее... | |
Перечисления | |
enum | RSSAnimState { DEFAULT = 0 } |
enum | RSSStableStateID |
Функции | |
enum RSSStableStateID | OnEntry (WeaponEventBase e) |
override void | OnExit (WeaponEventBase e) |
override int | GetCurrentStateID () |
override bool | HasBullet () |
override bool | HasMagazine () |
override bool | IsJammed () |
override bool | IsRepairEnabled () |
override void | InitMuzzleArray () |
Переменные | |
UNKNOWN = 0 | |
Empty = 1 | |
Fireout = 2 | |
Loaded = 3 | |
Jammed = 4 | |
class RSSFireout extends WeaponStableState | OnEntry |
Перекрестные ссылки m_muzzleHasBullet.
enum RSSStableStateID OnEntry | ( | WeaponEventBase | e | ) |
override void OnExit | ( | WeaponEventBase | e | ) |
Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().
@ Empty = 1 |
@ Fireout = 2 |
Jammed = 4 |
@ Loaded = 3 |
class RSSFireout extends WeaponStableState OnEntry |
@ UNKNOWN = 0 |