См. определение в файле CAContinuousEmpty.c строка 47
48 {
49 if ( !action_data.m_Player )
50 {
52 }
53
54 if (
m_WringingClothes && action_data.m_MainItem.GetWet() >= action_data.m_MainItem.GetWetMax() )
55 {
57 }
58 else
59 {
61 {
64
66 {
69 }
71 }
72 else
73 {
77 }
78 }
79 }
void CalcAndSetQuantity()
void OnCompletePogress(ActionData action_data)
float m_SpentQuantity_total
float m_AdjustedQuantityEmptiedPerSecond
Перекрестные ссылки ActionData, CalcAndSetQuantity(), m_AdjustedQuantityEmptiedPerSecond, m_DefaultTimeStep, m_SpentQuantity, m_SpentQuantity_total, m_TargetUnits, m_TimeElpased, m_WringingClothes, CAContinuousBase::OnCompletePogress(), UA_ERROR, UA_FINISHED и UA_PROCESSING.