◆ CAContinuousEmpty()
◆ CalcAndSetQuantity()
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void SetACData(Param units)
Definition CABase.c:40
float m_SpentQuantity_total
Definition CAContinuousEmpty.c:5
float m_SpentQuantity
Definition CAContinuousEmpty.c:4
ref Param1< float > m_SpentUnits
Definition CAContinuousEmpty.c:9
proto native CGame GetGame()
Перекрестные ссылки GetGame(), m_SpentQuantity, m_SpentQuantity_total, m_SpentUnits и CABase::SetACData().
◆ Cancel()
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void CalcAndSetQuantity()
Definition FireplaceBase.c:2601
const int UA_ERROR
Definition constants.c:462
const int UA_CANCEL
Definition constants.c:444
Перекрестные ссылки CalcAndSetQuantity(), UA_CANCEL и UA_ERROR.
◆ Execute()
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void OnCompletePogress(ActionData action_data)
Definition CAContinuousBase.c:8
float m_AdjustedQuantityEmptiedPerSecond
Definition CAContinuousEmpty.c:6
float m_DefaultTimeStep
Definition CAContinuousEmpty.c:11
bool m_WringingClothes
Definition CAContinuousEmpty.c:8
float m_TargetUnits
Definition CAContinuousEmpty.c:3
float m_TimeElpased
Definition CAContinuousEmpty.c:10
const int UA_FINISHED
Definition constants.c:443
const int UA_PROCESSING
Definition constants.c:441
Перекрестные ссылки CalcAndSetQuantity(), m_AdjustedQuantityEmptiedPerSecond, m_DefaultTimeStep, m_SpentQuantity, m_SpentQuantity_total, m_TargetUnits, m_TimeElpased, m_WringingClothes, CAContinuousBase::OnCompletePogress(), UA_ERROR, UA_FINISHED и UA_PROCESSING.
◆ GetProgress()
◆ Setup()
◆ m_AdjustedQuantityEmptiedPerSecond
float m_AdjustedQuantityEmptiedPerSecond |
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◆ m_DefaultTimeStep
float m_DefaultTimeStep = 0.25 |
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protected |
◆ m_QuantityEmptiedPerSecond
float m_QuantityEmptiedPerSecond |
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protected |
◆ m_SpentQuantity
◆ m_SpentQuantity_total
float m_SpentQuantity_total |
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protected |
◆ m_SpentUnits
◆ m_TargetUnits
◆ m_TimeElpased
◆ m_WringingClothes
Объявления и описания членов класса находятся в файле: