Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
46 {
48
49 layoutRoot =
GetGame().GetWorkspace().CreateWidgets(
"gui/layouts/day_z_mission_loader.layout");
50
54
56 {
58 }
59
60 return layoutRoot;
61 }
ref JsonMissionLoaderData m_MissionData
Definition MissionLoader.c:43
ButtonWidget m_WgtBtnMsnPlay
Definition MissionLoader.c:40
ButtonWidget m_WgtBtnMsnClose
Definition MissionLoader.c:41
class JsonMissionLoaderData m_WgtLstMsnList
string path
Definition OptionSelectorMultistate.c:142
Definition MissionLoader.c:2
static JsonMissionLoaderData GetData()
Definition MissionLoader.c:5
proto native CGame GetGame()