DayZ 1.30
DayZ Explorer by KGB
 
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◆ Init()

override Widget Init ( )
protected

single position related to each particular attachment group

single position related to each particular attachment group

id is persistent until the parent of component is moved in world

pre-init arrays

Temporary hotfix for EOnPostSimulate/EOnFrame methods not beeing called on static objects

Make sure we are not overflow max. possible PIN code lenght

См. определение в файле MissionLoader.c строка 45

46 {
48
49 layoutRoot = g_Game.GetWorkspace().CreateWidgets("gui/layouts/day_z_mission_loader.layout");
50
51 m_WgtLstMsnList = TextListboxWidget.Cast( layoutRoot.FindAnyWidget("wgt_lst_missions") );
52 m_WgtBtnMsnPlay = ButtonWidget.Cast( layoutRoot.FindAnyWidget("wgt_btn_mission_play") );
53 m_WgtBtnMsnClose = ButtonWidget.Cast( layoutRoot.FindAnyWidget("wgt_btn_mission_close") );
54
55 foreach (string path:m_MissionData.MissionPaths)
56 {
57 m_WgtLstMsnList.AddItem(path, NULL, 0);
58 }
59
60 return layoutRoot;
61 }
DayZGame g_Game
Определения DayZGame.c:4074
ref JsonMissionLoaderData m_MissionData
Определения MissionLoader.c:43
ButtonWidget m_WgtBtnMsnPlay
Определения MissionLoader.c:40
ButtonWidget m_WgtBtnMsnClose
Определения MissionLoader.c:41
class JsonMissionLoaderData m_WgtLstMsnList
string path
Определения OptionSelectorMultistate.c:142
static JsonMissionLoaderData GetData()
Определения MissionLoader.c:5

Перекрестные ссылки g_Game, JsonMissionLoaderData::GetData(), m_MissionData, m_WgtBtnMsnClose, m_WgtBtnMsnPlay, m_WgtLstMsnList и path.