Структуры данных | |
| class | SpookyEventWind |
| class | SpookyEventSteps |
| class | SpookyEventBase |
| class | SpookyPlayerStalker |
| this entity gets attached to each player while present in the spooky area Подробнее... | |
Функции | |
| SpookyEventWind SpookyEventBase | Init () |
| Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) | |
| bool | CanDo (PlayerBase player, TStringVectorMap surfaceTypes) |
| void | Do (PlayerBase player) |
| void | SpookyTriggerEventsHandler (notnull PlayerBase player) |
| void | ~SpookyTriggerEventsHandler () |
| void | RegisterEvents () |
| void | Update (float deltaTime) |
| void | GatherSurfaces (notnull TStringVectorMap gatheredGurfaces) |
| bool | SelectEvent () |
Переменные | |
| class SpookyEventBase | m_SoundEvents |
| PlayerBase | m_Player |
| float | m_TimeAccu |
| const float | CONSECUTIVE_EVENTS_COOLDOWN = 20 |
| const float | EVENT_CHECK_FREQUENCY = 2 |
| const float | FIRST_EVENT_CHECK_DELAY = 15 |
| const float | SURFACE_CHECK_POINT_DISTANCE = 2 |
| float | m_NextEventCheck = FIRST_EVENT_CHECK_DELAY |