Структуры данных | |
class | SpookyEventWind |
class | SpookyEventSteps |
class | SpookyEventBase |
class | SpookyPlayerStalker |
this entity gets attached to each player while present in the spooky area Подробнее... | |
Функции | |
SpookyEventWind SpookyEventBase | Init () |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) | |
bool | CanDo (PlayerBase player, TStringVectorMap surfaceTypes) |
void | Do (PlayerBase player) |
void | SpookyTriggerEventsHandler (notnull PlayerBase player) |
void | ~SpookyTriggerEventsHandler () |
void | RegisterEvents () |
void | Update (float deltaTime) |
void | GatherSurfaces (notnull TStringVectorMap gatheredGurfaces) |
bool | SelectEvent () |
Переменные | |
class SpookyEventBase | m_SoundEvents |
PlayerBase | m_Player |
float | m_TimeAccu |
const float | CONSECUTIVE_EVENTS_COOLDOWN = 20 |
const float | EVENT_CHECK_FREQUENCY = 2 |
const float | FIRST_EVENT_CHECK_DELAY = 15 |
const float | SURFACE_CHECK_POINT_DISTANCE = 2 |
float | m_NextEventCheck = FIRST_EVENT_CHECK_DELAY |